

When eating the meat, the creature must make a DC 10 Constitution check or vomit.Īn outfit of clothing that never gets dirty and magically mends any rips or tears.Ī chamber pot that disintegrates any excrement put in it.Ī comb made of bone that causes hair to grow 1 inch for every minute it is brushed.


While worn the bearer has advantage on deception checks to mimic animal sounds.Ī pound of troll flesh that constantly regenerates providing enough meat every day for two humans. The raven will mentally tell it's holder if it sees one, two, three, or 'many humanoids'.Ī dragonfly carved out of jade that, when active, flies around you killing mosquitos and flies.Ī tiny platinum figurine of Bahatmut that gives the bearer a +1 to Persuasion checks made against good dragons.Ī preserved and shrunken eye set in a ring. The raven doesn't fly or move, but has a 13 Perception. Using an action, the raven can be activated to count any humanoids (excluding allies) it sees in the immediate area. After blowing the horn the user's words are amplified for the next minute and can also be heard by everyone within 300 feet.Ī laurel necklace or circlet that never wilt.Ī key that opens any lock that you locked with that key.Ī waterskin that can hold 5 gallons of water (40 pints), but weighs the same as a standard waterskin that holds 4 pints (5 lbs).Ī bell that awakens anyone within 30 feet when rung.Ī torc engraved with horses that allows you to march an extra hour a day without having to make an exhaustion check.Ī pair of glasses that gives you 10' darkvision.Ī sewing needle that will finish sewing any seam you started on its own.Ī wood cutter's axe that deals double damage to wooden objects.Ī small raven carved out of stone or wood. Poisonous material are not affected.Ī horn that when blown can clearly be heard by everyone within 300 feet. When any edible food is left inside the bowl for over an hour, the food will become a hearty stew. While holding the gem, once per day the owner can gain 1d4 to a saving throw against a spell.Ī mixing bowl. Once a day, the sphere can be activated for one hour, and will glow like a tiny sun, providing light equal to a light spell.Ī gemstone with a bloodshot beholder's eye visible deep inside it. Once per day, the rose can cause a flowering plant to sprout flowers and bloom.Ī white sphere, 6 inches in diameter. While drunk you are considered 'poisoned' and can speak Dwarven.Ī rose that never wilts. If you drink the ale you must make a constitution save DC 13 or become drunk for the next 1d4 hours. Any water put in the mug turns into dwarven ale. Each side of the box opens into a separate extradimensional space the size of the box.Ī stone mug carved with images of feasting dwarves. of food 3/day to flavor the food.Ī vase that keeps any flowers placed in it from wilting.Ī silver broach that can change into the shape of any flower the wearer is familiar with.Ī pea-sized crystal and a compass that always points toward the crystal.Ī small copper feather that negates the first 20 feet of falling damage.Ī fishing hook that wriggles like a worm, negating the need for bait.Ī palm-sized crytal ball, that appears to be raining inside.Ī small box that opens on the top and bottom. Weighs only 5 lbs.Ī pair of shoes or boots that never get dirty, nor suffer wear-and-tear.Īn egg sized stone that grows wet, cold, hot, or dry depending on the current weather, but only works outside.Ī small herb pot that can be used to cast prestidigitation on up to 1 lb. Saying the command word again unfolds the tent. Speaking the command word 'paperhome' magically folds the tent into a 4 inch cube. The locket can be used once per day.Ī hat that keeps the wearer magically dry in any rain.Ī tent big enough for two people. They can immediately respond back with thirteen words. If a creature has the ability to speak, that creature gains the ability to speak Sylvan, and only Sylvan, while they are holding the leaf.Ī heart shaped locket that allows the wearer to mentally send a short message (thirteen words) to the person whose name is engraved in the locket. Looking for more D&D items, check out our store.Ī small magical candle that burns without being consumed.Ī spool of threat that changes color to the color of any fabric that it is touched to.Ī small gold ring set with a magical stone that dimly glows any color the wearer desires.Ī leaf that never wilts.
